The Steps of the Games’ Design and Elaboration

By: SMITH THOMPSON

Thanks to the Internet and powerful laptops, there are no difficulties in spending an entertaining evening with favorite Netflix series, online gaming or gambling.

Depending on preferences, there are people who enjoy the thrill of gaming. To find out how and where to gamble, check out the source and do not be disappointed or deceived. Besides, it is human nature to wonder about the way things around them are designed and created. Games development has not become an exception.

Elaboration of games in the field of software development has all the features, bugs, milestones, user interface, and tests. Though, the necessity to create an interaction along with the virtual reality imposes specific tasks and demands. The industry has been significantly pushed by the development and power increase of PCs and laptops. Currently, the basic systems have reached such level that your home PC can handle the complicated artistic tricks.

After all, the process is complicated as involves the group of developers, each of them has his or her own functions and duties within the team.

The Main Steps in Elaboration of Games

  1. Project design;
  2. Creativity;
  3. Release and support.
  • At the very first step, it is necessary to set the desired target for a game as well as to define a genre: strategy, action, RPG, simulator, etc. In the meanwhile, it is necessary to choose a setting, i.e., belonging to a particular plot or to a certain virtual world, for instance, the Medieval times, comics, anime, WWII, etc.

At the next stage, a thorough and scrupulous work of software engineers is demanded. They have to choose the most suitable programming language and write the software code which will operate the objects in 2D or 3D in the space of a game as well as link images and sounds.

Luckily, nowadays, the above step can be mostly omitted by means of choosing a proper game engine with the ready basic functions, with the linked graphics and sound, characters and their movements. Hence, instead of choosing the language of programming, it is necessary to define a suitable game engine. The standard software module has to be set according to the determined target, genre, characters, and their functions.

  • The further stage is the most labor-consuming as comprises the development of all the objects, their operation, and artificial intellect. Besides, the level design, as well as elaboration of all the graphics, are also executed. Finalizing the plot, the dialogues, events, and cutscenes are added. Then, the developers proceed with sound, special effects, and dubbing.

  • Afterward, the material is merged together (A-version) and mistakes are eliminated (B-version). After advertising and sales, the work is not over. To eliminate possible further mistakes, bug patches are released. It is a non-profitable marketing action helping to win over the audience support which will enable the success of the complementary games or the next game. The plot can be further developed, thus, the second part may become much more thrilling.

These all make only the top of the iceberg, as the elaboration of a game is a very thorough and scrupulous process requiring highly professional software engineers and designers.

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